GunCon: Add relative pointer binding
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@ -79,9 +79,6 @@ void ReportFormattedDebuggerMessage(const char* format, ...);
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/// such as compiling shaders when starting up.
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void DisplayLoadingScreen(const char* message, int progress_min = -1, int progress_max = -1, int progress_value = -1);
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/// Enables "relative" mouse mode, locking the cursor position and returning relative coordinates.
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void SetMouseMode(bool relative, bool hide_cursor);
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/// Safely executes a function on the VM thread.
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void RunOnCPUThread(std::function<void()> function, bool block = false);
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