GunCon: Add relative pointer binding

This commit is contained in:
Stenzek
2023-09-20 16:56:12 +10:00
parent e63b2eec38
commit 7e07d2feb8
21 changed files with 779 additions and 507 deletions

View File

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
@ -10,11 +10,15 @@
class PlayStationMouse final : public Controller
{
public:
enum class Button : u8
enum class Binding : u8
{
Left = 0,
Right = 1,
Count
ButtonCount = 2,
PointerX = 2,
PointerY = 3,
BindingCount = 4,
};
static const Controller::ControllerInfo INFO;
@ -36,11 +40,8 @@ public:
bool Transfer(const u8 data_in, u8* data_out) override;
void LoadSettings(SettingsInterface& si, const char* section) override;
bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override;
private:
void UpdatePosition();
enum class TransferState : u8
{
Idle,
@ -52,15 +53,13 @@ private:
DeltaY
};
s32 m_last_host_position_x = 0;
s32 m_last_host_position_y = 0;
float m_sensitivity_x = 1.0f;
float m_sensitivity_y = 1.0f;
// buttons are active low
u16 m_button_state = UINT16_C(0xFFFF);
s8 m_delta_x = 0;
s8 m_delta_y = 0;
float m_delta_x = 0;
float m_delta_y = 0;
TransferState m_transfer_state = TransferState::Idle;
bool m_use_relative_mode = false;
};