GunCon: Add relative pointer binding
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@ -456,9 +456,6 @@ bool ShouldUseVSync();
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/// Quick switch between software and hardware rendering.
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void ToggleSoftwareRendering();
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/// Updates software cursor state, based on controllers.
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void UpdateSoftwareCursor();
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/// Resizes the render window to the display size, with an optional scale.
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/// If the scale is set to 0, the internal resolution will be used, otherwise it is treated as a multiplier to 1x.
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void RequestDisplaySize(float scale = 0.0f);
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