GunCon: Add relative pointer binding
This commit is contained in:
@ -1566,13 +1566,6 @@ void Host::OnGameChanged(const std::string& disc_path, const std::string& game_s
|
||||
|
||||
void Host::SetMouseMode(bool relative, bool hide_cursor)
|
||||
{
|
||||
// TODO: Find a better home for this.
|
||||
if (InputManager::HasPointerAxisBinds())
|
||||
{
|
||||
relative = true;
|
||||
hide_cursor = true;
|
||||
}
|
||||
|
||||
emit g_emu_thread->mouseModeRequested(relative, hide_cursor);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user