GunCon: Add relative pointer binding
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@ -326,9 +326,6 @@ void SetMacroButtonState(u32 pad, u32 index, bool state);
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/// Returns true if the raw input source is being used.
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bool IsUsingRawInput();
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/// Returns true if any bindings are present which require relative mouse movement.
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bool HasPointerAxisBinds();
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/// Restores default configuration.
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void SetDefaultSourceConfig(SettingsInterface& si);
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@ -359,4 +356,7 @@ void OnInputDeviceConnected(const std::string_view& identifier, const std::strin
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/// Called when an input device is disconnected.
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void OnInputDeviceDisconnected(const std::string_view& identifier);
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/// Enables "relative" mouse mode, locking the cursor position and returning relative coordinates.
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void SetMouseMode(bool relative, bool hide_cursor);
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} // namespace Host
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