FullscreenUI: Add notifications API
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@@ -10,6 +10,8 @@ namespace ImGuiFullscreen {
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ImVec4(static_cast<float>((hex >> 16) & 0xFFu) / 255.0f, static_cast<float>((hex >> 8) & 0xFFu) / 255.0f, \
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static_cast<float>(hex & 0xFFu) / 255.0f, static_cast<float>(alpha) / 255.0f)
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using ResolveTextureHandleCallback = ImTextureID(*)(const std::string& path);
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static constexpr float LAYOUT_SCREEN_WIDTH = 1280.0f;
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static constexpr float LAYOUT_SCREEN_HEIGHT = 720.0f;
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static constexpr float LAYOUT_LARGE_FONT_SIZE = 26.0f;
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@@ -133,6 +135,9 @@ void SetFontGlyphRanges(const ImWchar* glyph_ranges);
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/// Changes the menu bar size. Don't forget to call UpdateLayoutScale() and UpdateFonts().
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void SetMenuBarSize(float size);
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/// Resolves a texture name to a handle.
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void SetResolveTextureFunction(ResolveTextureHandleCallback callback);
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/// Rebuilds fonts to a new scale if needed. Returns true if fonts have changed and the texture needs updating.
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bool UpdateFonts();
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@@ -159,7 +164,7 @@ void BeginMenuButtons(u32 num_items = 0, float y_align = 0.0f, float x_padding =
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float y_padding = LAYOUT_MENU_BUTTON_Y_PADDING, float item_height = LAYOUT_MENU_BUTTON_HEIGHT);
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void EndMenuButtons();
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bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min,
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ImVec2* max, ImGuiButtonFlags flags = 0);
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ImVec2* max, ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f);
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void MenuHeading(const char* title, bool draw_line = true);
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bool ActiveButton(const char* title, bool is_active, bool enabled = true,
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float height = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, ImFont* font = g_large_font);
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@@ -226,4 +231,6 @@ void OpenBackgroundProgressDialog(const char* str_id, std::string message, s32 m
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void UpdateBackgroundProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value);
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void CloseBackgroundProgressDialog(const char* str_id);
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void AddNotification(float duration, std::string title, std::string text, std::string image_path);
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} // namespace ImGuiFullscreen
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