GPU: Texture bit should be ignored when drawing lines
Fixes line flickering in Vagrant Story.
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@ -274,7 +274,7 @@ void GPU_HW::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32
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void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32* command_ptr)
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{
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TextureMode texture_mode;
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if (rc.texture_enable)
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if (rc.IsTexturingEnabled())
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{
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// texture page changed - check that the new page doesn't intersect the drawing area
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if (m_draw_mode.IsTexturePageChanged())
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