Misc: Update copyright headers

This commit is contained in:
Stenzek
2024-09-01 22:08:31 +10:00
parent aa955b8ae2
commit 7f4e5d55db
486 changed files with 1700 additions and 2421 deletions
+2 -3
View File
@@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
@@ -12,7 +12,7 @@ class GPU_HW_ShaderGen : public ShaderGen
public:
GPU_HW_ShaderGen(RenderAPI render_api, u32 resolution_scale, u32 multisamples, bool per_sample_shading,
bool true_color, bool scaled_dithering, bool write_mask_as_depth, bool disable_color_perspective,
bool supports_dual_source_blend, bool supports_framebuffer_fetch, bool debanding);
bool supports_dual_source_blend, bool supports_framebuffer_fetch);
~GPU_HW_ShaderGen();
std::string GenerateBatchVertexShader(bool textured, bool palette, bool uv_limits, bool force_round_texcoords,
@@ -52,5 +52,4 @@ private:
bool m_scaled_dithering;
bool m_write_mask_as_depth;
bool m_disable_color_perspective;
bool m_debanding;
};