Misc: Update copyright headers
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@@ -1,5 +1,5 @@
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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// SPDX-License-Identifier: CC-BY-NC-ND-4.0
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#pragma once
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@@ -12,7 +12,7 @@ class GPU_HW_ShaderGen : public ShaderGen
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public:
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GPU_HW_ShaderGen(RenderAPI render_api, u32 resolution_scale, u32 multisamples, bool per_sample_shading,
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bool true_color, bool scaled_dithering, bool write_mask_as_depth, bool disable_color_perspective,
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bool supports_dual_source_blend, bool supports_framebuffer_fetch, bool debanding);
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bool supports_dual_source_blend, bool supports_framebuffer_fetch);
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~GPU_HW_ShaderGen();
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std::string GenerateBatchVertexShader(bool textured, bool palette, bool uv_limits, bool force_round_texcoords,
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@@ -52,5 +52,4 @@ private:
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bool m_scaled_dithering;
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bool m_write_mask_as_depth;
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bool m_disable_color_perspective;
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bool m_debanding;
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};
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