GPU: Invalidate VRAM read texture when recreating framebuffer
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@@ -223,6 +223,7 @@ void GPU_HW_OpenGL::CreateFramebuffer()
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Assert(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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Assert(glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_vram_fbo);
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m_vram_read_texture_dirty = true;
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}
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}
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void GPU_HW_OpenGL::ClearFramebuffer()
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void GPU_HW_OpenGL::ClearFramebuffer()
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