GPU: Add virtual call when buffers are swapped
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@ -318,6 +318,7 @@ protected:
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virtual void UpdateCLUT(GPUTexturePaletteReg reg, bool clut_is_8bit) = 0;
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virtual void UpdateDisplay() = 0;
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virtual void DrawRendererStats();
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virtual void OnBufferSwapped();
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ALWAYS_INLINE_RELEASE void AddDrawTriangleTicks(s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32 y3, bool shaded,
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bool textured, bool semitransparent)
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