Misc: clang-cl warning clean-up
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@ -58,7 +58,7 @@ enum : u32
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// We need to synchronize instance creation because of adapter enumeration from the UI thread.
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static std::mutex s_instance_mutex;
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static constexpr D3D12_CLEAR_VALUE s_present_clear_color = {DXGI_FORMAT_R8G8B8A8_UNORM, {0.0f, 0.0f, 0.0f, 1.0f}};
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static constexpr D3D12_CLEAR_VALUE s_present_clear_color = {DXGI_FORMAT_R8G8B8A8_UNORM, {{0.0f, 0.0f, 0.0f, 1.0f}}};
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static constexpr GPUTexture::Format s_swap_chain_format = GPUTexture::Format::RGBA8;
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// We just need to keep this alive, never reference it.
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@ -82,19 +82,6 @@ D3D12Device::~D3D12Device()
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Assert(s_pipeline_cache_data.empty());
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}
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static constexpr u32 GetActiveTexturesForLayout(GPUPipeline::Layout layout)
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{
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constexpr std::array<u8, static_cast<u8>(GPUPipeline::Layout::MaxCount)> counts = {
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1, // SingleTextureAndUBO
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1, // SingleTextureAndPushConstants
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0, // SingleTextureBufferAndPushConstants
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GPUDevice::MAX_TEXTURE_SAMPLERS, // MultiTextureAndUBO
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GPUDevice::MAX_TEXTURE_SAMPLERS, // MultiTextureAndPushConstants
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};
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return counts[static_cast<u8>(layout)];
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}
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D3D12Device::ComPtr<ID3DBlob> D3D12Device::SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC* desc)
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{
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ComPtr<ID3DBlob> blob;
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@ -202,7 +189,7 @@ bool D3D12Device::CreateDevice(const std::string_view& adapter, bool threaded_pr
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}
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const D3D12_COMMAND_QUEUE_DESC queue_desc = {D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
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D3D12_COMMAND_QUEUE_FLAG_NONE};
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D3D12_COMMAND_QUEUE_FLAG_NONE, 0u};
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hr = m_device->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(&m_command_queue));
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if (FAILED(hr))
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{
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@ -468,8 +455,8 @@ bool D3D12Device::CreateDescriptorHeaps()
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}
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// Allocate null SRV descriptor for unbound textures.
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constexpr D3D12_SHADER_RESOURCE_VIEW_DESC null_srv_desc = {DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_SRV_DIMENSION_TEXTURE2D,
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D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING};
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static constexpr D3D12_SHADER_RESOURCE_VIEW_DESC null_srv_desc = {
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DXGI_FORMAT_R8G8B8A8_UNORM, D3D12_SRV_DIMENSION_TEXTURE2D, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING, {}};
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if (!m_descriptor_heap_manager.Allocate(&m_null_srv_descriptor))
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{
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@ -629,7 +616,7 @@ bool D3D12Device::CreateTimestampQuery()
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constexpr u32 QUERY_COUNT = NUM_TIMESTAMP_QUERIES_PER_CMDLIST * NUM_COMMAND_LISTS;
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constexpr u32 BUFFER_SIZE = sizeof(u64) * QUERY_COUNT;
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const D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_TIMESTAMP, QUERY_COUNT};
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const D3D12_QUERY_HEAP_DESC desc = {D3D12_QUERY_HEAP_TYPE_TIMESTAMP, QUERY_COUNT, 0u};
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HRESULT hr = m_device->CreateQueryHeap(&desc, IID_PPV_ARGS(m_timestamp_query_heap.GetAddressOf()));
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if (FAILED(hr))
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{
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@ -638,7 +625,8 @@ bool D3D12Device::CreateTimestampQuery()
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return false;
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}
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const D3D12MA::ALLOCATION_DESC allocation_desc = {D3D12MA::ALLOCATION_FLAG_NONE, D3D12_HEAP_TYPE_READBACK};
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const D3D12MA::ALLOCATION_DESC allocation_desc = {D3D12MA::ALLOCATION_FLAG_NONE, D3D12_HEAP_TYPE_READBACK,
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D3D12_HEAP_FLAG_NONE, nullptr, nullptr};
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const D3D12_RESOURCE_DESC resource_desc = {D3D12_RESOURCE_DIMENSION_BUFFER,
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0,
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BUFFER_SIZE,
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@ -878,7 +866,7 @@ bool D3D12Device::CreateSwapChainRTV()
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if (FAILED(hr))
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return false;
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const D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = {swap_chain_desc.BufferDesc.Format, D3D12_RTV_DIMENSION_TEXTURE2D};
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const D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = {swap_chain_desc.BufferDesc.Format, D3D12_RTV_DIMENSION_TEXTURE2D, {}};
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for (u32 i = 0; i < swap_chain_desc.BufferCount; i++)
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{
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@ -1038,7 +1026,7 @@ bool D3D12Device::SupportsTextureFormat(GPUTexture::Format format) const
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if (dfmt == DXGI_FORMAT_UNKNOWN)
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return false;
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D3D12_FEATURE_DATA_FORMAT_SUPPORT support = {dfmt};
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D3D12_FEATURE_DATA_FORMAT_SUPPORT support = {dfmt, {}, {}};
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return SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support, sizeof(support))) &&
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(support.Support1 & required) == required;
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}
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@ -1189,7 +1177,8 @@ void D3D12Device::SetFeatures()
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m_max_multisamples = 1;
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for (u32 multisamples = 2; multisamples < D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT; multisamples++)
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{
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS fd = {DXGI_FORMAT_R8G8B8A8_UNORM, static_cast<UINT>(multisamples)};
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS fd = {DXGI_FORMAT_R8G8B8A8_UNORM, static_cast<UINT>(multisamples),
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D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE, 0u};
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if (SUCCEEDED(m_device->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &fd, sizeof(fd))) &&
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fd.NumQualityLevels > 0)
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@ -1660,8 +1649,8 @@ void D3D12Device::BeginRenderPass()
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// Re-rendering to swap chain.
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const auto& swap_chain_buf = m_swap_chain_buffers[m_current_swap_chain_buffer];
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rt_desc = {swap_chain_buf.second,
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{D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE},
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{D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE}};
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{D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, {}},
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{D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, {}}};
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rt_desc_p = &rt_desc;
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}
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@ -1705,7 +1694,7 @@ void D3D12Device::BeginSwapChainRenderPass()
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const D3D12_RENDER_PASS_RENDER_TARGET_DESC rt_desc = {
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swap_chain_buf.second,
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{D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, {s_present_clear_color}},
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{D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE}};
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{D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE, {}}};
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cmdlist->BeginRenderPass(1, &rt_desc, nullptr, D3D12_RENDER_PASS_FLAG_NONE);
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m_current_framebuffer = nullptr;
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@ -1875,8 +1864,6 @@ void D3D12Device::SetScissor(ID3D12GraphicsCommandList4* cmdlist)
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void D3D12Device::SetTextureSampler(u32 slot, GPUTexture* texture, GPUSampler* sampler)
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{
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D3D12DescriptorHandle null_handle;
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D3D12Texture* T = static_cast<D3D12Texture*>(texture);
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if (m_current_textures[slot] != T)
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{
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@ -1984,7 +1971,7 @@ void D3D12Device::PreDrawCheck()
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return;
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}
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}
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else if (dirty & DIRTY_FLAG_CONSTANT_BUFFER | DIRTY_FLAG_TEXTURES | DIRTY_FLAG_SAMPLERS)
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else if (dirty & (DIRTY_FLAG_CONSTANT_BUFFER | DIRTY_FLAG_TEXTURES | DIRTY_FLAG_SAMPLERS))
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{
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if (!UpdateRootParameters(dirty))
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{
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