Misc: clang-cl warning clean-up
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@ -15,8 +15,6 @@
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Log_SetChannel(D3D12Device);
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static u32 s_next_bad_shader_id = 1;
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D3D12Shader::D3D12Shader(GPUShaderStage stage, Bytecode bytecode) : GPUShader(stage), m_bytecode(std::move(bytecode))
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{
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}
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