Misc: clang-cl warning clean-up
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@ -207,6 +207,8 @@ public:
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u32 key;
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// clang-format off
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ALWAYS_INLINE VertexAttribute() = default;
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ALWAYS_INLINE constexpr VertexAttribute(const VertexAttribute& rhs) : key(rhs.key) {}
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ALWAYS_INLINE VertexAttribute& operator=(const VertexAttribute& rhs) { key = rhs.key; return *this; }
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ALWAYS_INLINE bool operator==(const VertexAttribute& rhs) const { return key == rhs.key; }
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ALWAYS_INLINE bool operator!=(const VertexAttribute& rhs) const { return key != rhs.key; }
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@ -217,11 +219,14 @@ public:
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u16 offset)
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{
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// Nasty :/ can't access an inactive element of a union here..
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return VertexAttribute{{(static_cast<u32>(index) & 0xf) | ((static_cast<u32>(semantic) & 0x3) << 4) |
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((static_cast<u32>(semantic_index) & 0x3) << 6) | ((static_cast<u32>(type) & 0xf) << 8) |
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((static_cast<u32>(components) & 0x7) << 12) |
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((static_cast<u32>(offset) & 0xffff) << 16)}};
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return VertexAttribute((static_cast<u32>(index) & 0xf) | ((static_cast<u32>(semantic) & 0x3) << 4) |
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((static_cast<u32>(semantic_index) & 0x3) << 6) | ((static_cast<u32>(type) & 0xf) << 8) |
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((static_cast<u32>(components) & 0x7) << 12) |
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((static_cast<u32>(offset) & 0xffff) << 16));
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}
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private:
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ALWAYS_INLINE constexpr VertexAttribute(u32 key_) : key(key_) {}
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};
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struct InputLayout
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@ -298,6 +303,8 @@ public:
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u8 key;
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// clang-format off
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ALWAYS_INLINE RasterizationState() = default;
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ALWAYS_INLINE RasterizationState(const RasterizationState& rhs) : key(rhs.key) {}
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ALWAYS_INLINE RasterizationState& operator=(const RasterizationState& rhs) { key = rhs.key; return *this; }
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ALWAYS_INLINE bool operator==(const RasterizationState& rhs) const { return key == rhs.key; }
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ALWAYS_INLINE bool operator!=(const RasterizationState& rhs) const { return key != rhs.key; }
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@ -314,6 +321,8 @@ public:
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u8 key;
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// clang-format off
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ALWAYS_INLINE DepthState() = default;
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ALWAYS_INLINE DepthState(const DepthState& rhs) : key(rhs.key) {}
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ALWAYS_INLINE DepthState& operator=(const DepthState& rhs) { key = rhs.key; return *this; }
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ALWAYS_INLINE bool operator==(const DepthState& rhs) const { return key == rhs.key; }
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ALWAYS_INLINE bool operator!=(const DepthState& rhs) const { return key != rhs.key; }
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@ -342,6 +351,8 @@ public:
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u64 key;
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// clang-format off
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ALWAYS_INLINE BlendState() = default;
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ALWAYS_INLINE BlendState(const BlendState& rhs) : key(rhs.key) {}
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ALWAYS_INLINE BlendState& operator=(const BlendState& rhs) { key = rhs.key; return *this; }
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ALWAYS_INLINE bool operator==(const BlendState& rhs) const { return key == rhs.key; }
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ALWAYS_INLINE bool operator!=(const BlendState& rhs) const { return key != rhs.key; }
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@ -486,7 +497,7 @@ public:
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return counts[static_cast<u8>(layout)];
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}
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#ifdef __APPLE__
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// We have to define these in the base class, because they're in Objective C++.
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static std::unique_ptr<GPUDevice> WrapNewMetalDevice();
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