FrontendCommon: Mark host display files as final

Libretro has its own display classes now.
This commit is contained in:
Connor McLaughlin
2021-05-22 16:09:14 +10:00
parent 4436cd5b58
commit 817c7ef96a
3 changed files with 92 additions and 92 deletions

View File

@@ -16,7 +16,7 @@
namespace FrontendCommon {
class D3D11HostDisplay : public HostDisplay
class D3D11HostDisplay final : public HostDisplay
{
public:
template<typename T>
@@ -25,31 +25,31 @@ public:
D3D11HostDisplay();
~D3D11HostDisplay();
virtual RenderAPI GetRenderAPI() const override;
virtual void* GetRenderDevice() const override;
virtual void* GetRenderContext() const override;
RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override;
void* GetRenderContext() const override;
virtual bool HasRenderDevice() const override;
virtual bool HasRenderSurface() const override;
bool HasRenderDevice() const override;
bool HasRenderSurface() const override;
virtual bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
virtual bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
virtual void DestroyRenderDevice() override;
bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device,
bool threaded_presentation) override;
bool InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device,
bool threaded_presentation) override;
void DestroyRenderDevice() override;
virtual bool MakeRenderContextCurrent() override;
virtual bool DoneRenderContextCurrent() override;
bool MakeRenderContextCurrent() override;
bool DoneRenderContextCurrent() override;
virtual bool ChangeRenderWindow(const WindowInfo& new_wi) override;
virtual void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
virtual bool SupportsFullscreen() const override;
virtual bool IsFullscreen() override;
virtual bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
virtual AdapterAndModeList GetAdapterAndModeList() override;
virtual void DestroyRenderSurface() override;
bool ChangeRenderWindow(const WindowInfo& new_wi) override;
void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
bool SupportsFullscreen() const override;
bool IsFullscreen() override;
bool SetFullscreen(bool fullscreen, u32 width, u32 height, float refresh_rate) override;
AdapterAndModeList GetAdapterAndModeList() override;
void DestroyRenderSurface() override;
virtual bool SetPostProcessingChain(const std::string_view& config) override;
bool SetPostProcessingChain(const std::string_view& config) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, u32 layers, u32 levels, u32 samples,
HostDisplayPixelFormat format, const void* data, u32 data_stride,
@@ -65,11 +65,11 @@ public:
bool GetHostRefreshRate(float* refresh_rate) override;
virtual void SetVSync(bool enabled) override;
void SetVSync(bool enabled) override;
virtual bool Render() override;
virtual bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;
bool Render() override;
bool RenderScreenshot(u32 width, u32 height, std::vector<u32>* out_pixels, u32* out_stride,
HostDisplayPixelFormat* out_format) override;
static AdapterAndModeList StaticGetAdapterAndModeList();
@@ -78,12 +78,12 @@ protected:
static AdapterAndModeList GetAdapterAndModeList(IDXGIFactory* dxgi_factory);
virtual bool CreateResources() override;
virtual void DestroyResources() override;
bool CreateResources() override;
void DestroyResources() override;
virtual bool CreateImGuiContext() override;
virtual void DestroyImGuiContext() override;
virtual bool UpdateImGuiFontTexture() override;
bool CreateImGuiContext() override;
void DestroyImGuiContext() override;
bool UpdateImGuiFontTexture() override;
bool CreateSwapChain(const DXGI_MODE_DESC* fullscreen_mode);
bool CreateSwapChainRTV();
@@ -108,8 +108,8 @@ protected:
bool CheckPostProcessingRenderTargets(u32 target_width, u32 target_height);
void ApplyPostProcessingChain(ID3D11RenderTargetView* final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, void* texture_handle, u32 texture_width, s32 texture_height,
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
s32 texture_view_height, u32 target_width, u32 target_height);
s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
u32 target_width, u32 target_height);
ComPtr<ID3D11Device> m_device;
ComPtr<ID3D11DeviceContext> m_context;