GPU: Claer interlaced field buffer when enabling
Fixes old frames getting briefly displayed.
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@ -142,6 +142,11 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32* dst_ptr, u32 dst_stride, u3
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}
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}
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void GPU_SW::ClearDisplay()
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{
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std::memset(m_display_texture_buffer.data(), 0, sizeof(u32) * m_display_texture_buffer.size());
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}
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void GPU_SW::UpdateDisplay()
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{
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// fill display texture
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