Frontends: Add shared command line interface

Also provides batch mode and automatic fullscreen switching.

  -help: Displays this information and exits.
  -version: Displays version information and exits.
  -batch: Enables batch mode (exits after powering off)
  -fastboot: Force fast boot for provided filename
  -slowboot: Force slow boot for provided filename
  -resume: Load resume save state. If a boot filename is provided,
    that game's resume state will be loaded, otherwise the most
    recent resume save state will be loaded.
  -state <index>: Loads specified save state by index. If a boot
    filename is provided, a per-game state will be loaded, otherwise
    a global state will be loaded.
  -statefile <filename>: Loads state from the specified filename.
    No boot filename is required with this option.
  -fullscreen: Enters fullscreen mode immediately after starting.
  -nofullscreen: Prevents fullscreen mode from triggering if enabled.
  -portable: Forces "portable mode", data in same directory.
  --: Signals that no more arguments will follow and the remaining
    parameters make up the filename. Use when the filename contains
    spaces or starts with a dash.
This commit is contained in:
Connor McLaughlin
2020-04-13 22:13:46 +10:00
parent 6a03bb2d15
commit 81cf4b469f
12 changed files with 365 additions and 80 deletions

View File

@@ -25,6 +25,8 @@ public:
static std::unique_ptr<SDLHostInterface> Create();
const char* GetFrontendName() const override;
void ReportError(const char* message) override;
void ReportMessage(const char* message) override;
bool ConfirmMessage(const char* message) override;
@@ -47,6 +49,8 @@ protected:
void OnSystemDestroyed() override;
void OnRunningGameChanged() override;
void RequestExit() override;
std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
void UpdateInputMap() override;