GPU: Fix mismatched scanout between hardware/software renderers

This commit is contained in:
Connor McLaughlin
2020-05-12 01:35:02 +10:00
parent 37d9f6344d
commit 81f297456c
4 changed files with 26 additions and 25 deletions

View File

@ -154,36 +154,36 @@ void GPU_SW::UpdateDisplay()
const u32 vram_offset_y = m_crtc_state.display_vram_top;
const u32 display_width = m_crtc_state.display_vram_width;
const u32 display_height = m_crtc_state.display_vram_height;
const u32 texture_offset_x = m_crtc_state.display_vram_left - m_crtc_state.regs.X;
if (IsInterlacedDisplayEnabled())
{
const u32 field = GetInterlacedField();
if (m_GPUSTAT.display_area_color_depth_24)
{
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH,
VRAM_WIDTH, display_width, display_height, true);
VRAM_WIDTH, display_width + texture_offset_x, display_height, true);
}
else
{
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y + field, m_display_texture_buffer.data() + field * VRAM_WIDTH,
VRAM_WIDTH, display_width, display_height, true);
VRAM_WIDTH, display_width + texture_offset_x, display_height, true);
}
}
else
{
if (m_GPUSTAT.display_area_color_depth_24)
{
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH, display_width,
display_height, false);
CopyOut24Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH,
display_width + texture_offset_x, display_height, false);
}
else
{
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH, display_width,
display_height, false);
CopyOut15Bit(m_crtc_state.regs.X, vram_offset_y, m_display_texture_buffer.data(), VRAM_WIDTH,
display_width + texture_offset_x, display_height, false);
}
}
const u32 texture_offset_x = m_crtc_state.display_vram_left - m_crtc_state.regs.X;
m_host_display->UpdateTexture(m_display_texture.get(), texture_offset_x, 0, display_width, display_height,
m_host_display->UpdateTexture(m_display_texture.get(), 0, 0, display_width, display_height,
m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32));
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, texture_offset_x, 0,
display_width, display_height);