D3D11: Add a shader bytecode cache class

This commit is contained in:
Connor McLaughlin
2020-01-24 14:52:00 +10:00
parent 2276975d62
commit 82da9a4505
6 changed files with 442 additions and 0 deletions

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@@ -27,6 +27,7 @@ add_library(common
gl/stream_buffer.h
gl/texture.cpp
gl/texture.h
hash_combine.h
heap_array.h
iso_reader.cpp
iso_reader.h
@@ -58,6 +59,8 @@ target_link_libraries(common PRIVATE glad libcue Threads::Threads cubeb)
if(WIN32)
target_sources(common PRIVATE
d3d11/shader_cache.cpp
d3d11/shader_cache.h
d3d11/shader_compiler.cpp
d3d11/shader_compiler.h
d3d11/staging_texture.cpp