D3D11: Add a shader bytecode cache class
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@@ -27,6 +27,7 @@ add_library(common
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gl/stream_buffer.h
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gl/texture.cpp
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gl/texture.h
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hash_combine.h
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heap_array.h
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iso_reader.cpp
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iso_reader.h
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@@ -58,6 +59,8 @@ target_link_libraries(common PRIVATE glad libcue Threads::Threads cubeb)
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if(WIN32)
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target_sources(common PRIVATE
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d3d11/shader_cache.cpp
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d3d11/shader_cache.h
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d3d11/shader_compiler.cpp
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d3d11/shader_compiler.h
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d3d11/staging_texture.cpp
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