D3D11: Add a shader bytecode cache class
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@@ -47,6 +47,10 @@
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<ClInclude Include="md5_digest.h" />
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<ClInclude Include="cpu_detect.h" />
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<ClInclude Include="cubeb_audio_stream.h" />
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<ClInclude Include="d3d11\shader_cache.h">
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<Filter>d3d11</Filter>
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</ClInclude>
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<ClInclude Include="hash_combine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="jit_code_buffer.cpp" />
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@@ -90,6 +94,9 @@
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<ClCompile Include="string_util.cpp" />
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<ClCompile Include="md5_digest.cpp" />
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<ClCompile Include="cubeb_audio_stream.cpp" />
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<ClCompile Include="d3d11\shader_cache.cpp">
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<Filter>d3d11</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="bitfield.natvis" />
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