D3D11: Add a shader bytecode cache class

This commit is contained in:
Connor McLaughlin
2020-01-24 14:52:00 +10:00
parent 2276975d62
commit 82da9a4505
6 changed files with 442 additions and 0 deletions

View File

@@ -47,6 +47,10 @@
<ClInclude Include="md5_digest.h" />
<ClInclude Include="cpu_detect.h" />
<ClInclude Include="cubeb_audio_stream.h" />
<ClInclude Include="d3d11\shader_cache.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="hash_combine.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="jit_code_buffer.cpp" />
@@ -90,6 +94,9 @@
<ClCompile Include="string_util.cpp" />
<ClCompile Include="md5_digest.cpp" />
<ClCompile Include="cubeb_audio_stream.cpp" />
<ClCompile Include="d3d11\shader_cache.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Natvis Include="bitfield.natvis" />