Core: Apply DPI scaling to debug windows

This commit is contained in:
Connor McLaughlin
2020-02-28 16:59:51 +10:00
parent ce31c85983
commit 82eb14efb1
6 changed files with 30 additions and 19 deletions

View File

@ -869,7 +869,9 @@ bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride
void GPU::DrawDebugStateWindow()
{
ImGui::SetNextWindowSize(ImVec2(450, 550), ImGuiCond_FirstUseEver);
const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
ImGui::SetNextWindowSize(ImVec2(450.0f * framebuffer_scale, 550.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("GPU", &m_system->GetSettings().debugging.show_gpu_state))
{
ImGui::End();
@ -888,7 +890,7 @@ void GPU::DrawDebugStateWindow()
const Stats& stats = m_last_stats;
ImGui::Columns(2);
ImGui::SetColumnWidth(0, 200.0f);
ImGui::SetColumnWidth(0, 200.0f * framebuffer_scale);
ImGui::TextUnformatted("Idle Frame: ");
ImGui::NextColumn();