Core: Apply DPI scaling to debug windows
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@ -869,7 +869,9 @@ bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride
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void GPU::DrawDebugStateWindow()
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{
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ImGui::SetNextWindowSize(ImVec2(450, 550), ImGuiCond_FirstUseEver);
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2(450.0f * framebuffer_scale, 550.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("GPU", &m_system->GetSettings().debugging.show_gpu_state))
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{
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ImGui::End();
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@ -888,7 +890,7 @@ void GPU::DrawDebugStateWindow()
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const Stats& stats = m_last_stats;
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f);
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ImGui::SetColumnWidth(0, 200.0f * framebuffer_scale);
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ImGui::TextUnformatted("Idle Frame: ");
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ImGui::NextColumn();
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