GPU/HW: Fix mask bit when rendering with transparency and no DSB
Fixes some sprites in Bloody Roar on Mali GPUs.
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@ -1168,7 +1168,7 @@ void GPU_HW::FlushRender()
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m_batch_ubo_dirty = false;
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}
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if (m_batch.NeedsTwoPassRendering())
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if (NeedsTwoPassRendering())
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{
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m_renderer_stats.num_batches += 2;
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DrawBatchVertices(BatchRenderMode::OnlyOpaque, m_batch_base_vertex, vertex_count);
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