libretro: Disable shader cache
Can't seem to see somewhere we can save shader blobs. It wasn't working anyway because it would generate invalid paths.
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@@ -26,6 +26,7 @@ public:
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void GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title) override;
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std::string GetSharedMemoryCardPath(u32 slot) const override;
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std::string GetGameMemoryCardPath(const char* game_code, u32 slot) const override;
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std::string GetShaderCacheBasePath() const override;
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std::string GetSettingValue(const char* section, const char* key, const char* default_value = "") override;
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// Called by frontend
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