libretro: Disable shader cache

Can't seem to see somewhere we can save shader blobs. It wasn't working
anyway because it would generate invalid paths.
This commit is contained in:
Connor McLaughlin
2020-07-04 20:51:04 +10:00
parent f9622b2450
commit 8408d3b6bf
2 changed files with 17 additions and 9 deletions

View File

@@ -26,6 +26,7 @@ public:
void GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title) override;
std::string GetSharedMemoryCardPath(u32 slot) const override;
std::string GetGameMemoryCardPath(const char* game_code, u32 slot) const override;
std::string GetShaderCacheBasePath() const override;
std::string GetSettingValue(const char* section, const char* key, const char* default_value = "") override;
// Called by frontend