GPU/HW: Add 'Force Round Upscaled Texture Coordinates'
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@@ -117,6 +117,7 @@ struct Settings
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bool gpu_true_color : 1 = true;
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bool gpu_debanding : 1 = false;
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bool gpu_scaled_dithering : 1 = true;
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bool gpu_force_round_texcoords : 1 = false;
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GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
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GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
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