Use QString::number where applicable

This commit is contained in:
Silent
2021-03-02 23:33:03 +01:00
parent c0b7ee5722
commit 84bec06a90
6 changed files with 17 additions and 17 deletions

View File

@@ -236,7 +236,7 @@ void GamePropertiesDialog::populateTracksInfo(const std::string& image_path)
const CDImage::TrackMode mode = image->GetTrackMode(static_cast<u8>(track));
const int row = static_cast<int>(track - 1u);
m_ui.tracks->insertRow(row);
m_ui.tracks->setItem(row, 0, new QTableWidgetItem(QStringLiteral("%1").arg(track)));
m_ui.tracks->setItem(row, 0, new QTableWidgetItem(QString::number(track)));
m_ui.tracks->setItem(row, 1, new QTableWidgetItem(track_mode_strings[static_cast<u32>(mode)]));
m_ui.tracks->setItem(row, 2, new QTableWidgetItem(MSFTotString(position)));
m_ui.tracks->setItem(row, 3, new QTableWidgetItem(MSFTotString(length)));