Settings: Disable interlacing by default
The games which require it are auto-disabled by gameini.
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@ -12,18 +12,21 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
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m_ui.setupUi(this);
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setupAdditionalUi();
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.resolutionScale, "GPU", "ResolutionScale");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.trueColor, "GPU", "TrueColor");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.scaledDithering, "GPU", "ScaledDithering");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.disableInterlacing, "GPU", "DisableInterlacing");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.force43For24Bit, "Display", "Force4_3For24Bit");
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SettingWidgetBinder::BindWidgetToIntSetting(m_host_interface, m_ui.resolutionScale, "GPU", "ResolutionScale", 1);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.trueColor, "GPU", "TrueColor", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.scaledDithering, "GPU", "ScaledDithering", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.disableInterlacing, "GPU", "DisableInterlacing",
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true);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.forceNTSCTimings, "GPU", "ForceNTSCTimings",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.force43For24Bit, "Display", "Force4_3For24Bit",
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false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.chromaSmoothingFor24Bit, "GPU",
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"ChromaSmoothing24Bit");
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"ChromaSmoothing24Bit", false);
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SettingWidgetBinder::BindWidgetToEnumSetting(m_host_interface, m_ui.textureFiltering, "GPU", "TextureFilter",
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&Settings::ParseTextureFilterName, &Settings::GetTextureFilterName,
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Settings::DEFAULT_GPU_TEXTURE_FILTER);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpCulling, "GPU", "PGXPCulling", true);
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