GPU: Implement fill VRAM command

This commit is contained in:
Connor McLaughlin
2019-09-14 16:43:39 +10:00
parent 46870c6a7a
commit 851ef67814
9 changed files with 82 additions and 10 deletions

View File

@ -157,6 +157,13 @@ void GPU::WriteGP0(u32 value)
case 0x00: // NOP
break;
case 0x02: // Fill Rectnagle
{
if (!HandleFillRectangleCommand())
return;
}
break;
case 0xA0: // Copy Rectangle CPU->VRAM
{
if (!HandleCopyRectangleCPUToVRAMCommand())
@ -345,6 +352,25 @@ bool GPU::HandleRenderCommand()
ZeroExtend32(words_per_vertex));
DispatchRenderCommand(rc, num_vertices);
UpdateDisplay();
return true;
}
bool GPU::HandleFillRectangleCommand()
{
if (m_GP0_command.size() < 3)
return false;
const u32 color = (m_GP0_command[0] & UINT32_C(0x00FFFFFF)) | UINT32_C(0xFF000000);
const u32 dst_x = m_GP0_command[1] & UINT32_C(0xFFFF);
const u32 dst_y = m_GP0_command[1] >> 16;
const u32 width = m_GP0_command[2] & UINT32_C(0xFFFF);
const u32 height = m_GP0_command[2] >> 16;
Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
FillVRAM(dst_x, dst_y, width, height, color);
UpdateDisplay();
return true;
}
@ -374,6 +400,7 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
FlushRender();
UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
UpdateDisplay();
return true;
}
@ -411,6 +438,8 @@ void GPU::UpdateDisplay()
m_system->IncrementFrameNumber();
}
void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) {}
void GPU::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) {}
void GPU::DispatchRenderCommand(RenderCommand rc, u32 num_vertices) {}