GPU: Implement fill VRAM command
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@ -113,11 +113,13 @@ protected:
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// Rendering commands, returns false if not enough data is provided
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bool HandleRenderCommand();
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bool HandleFillRectangleCommand();
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bool HandleCopyRectangleCPUToVRAMCommand();
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bool HandleCopyRectangleVRAMToCPUCommand();
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// Rendering in the backend
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virtual void UpdateDisplay();
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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virtual void FlushRender();
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