GPU: Implement fill VRAM command

This commit is contained in:
Connor McLaughlin
2019-09-14 16:43:39 +10:00
parent 46870c6a7a
commit 851ef67814
9 changed files with 82 additions and 10 deletions

View File

@ -116,18 +116,18 @@ void main()
uniform sampler2D samp0;
in vec2 v_tex0;
out vec4 ocol0;
out vec4 o_col0;
void main()
{
ocol0 = texture(samp0, v_tex0);
o_col0 = texture(samp0, v_tex0);
}
)";
if (!m_display_program.Compile(fullscreen_quad_vertex_shader, display_fragment_shader))
return false;
m_display_program.BindFragData();
m_display_program.BindFragData(0, "o_col0");
if (!m_display_program.Link())
return false;