libretro: Additional work
- Reliable resolution switching. - Hook up logging. - Memory cards and controller type settings. - Save state support. - Direct3D support.
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27
src/duckstation-libretro/libretro_d3d11_host_display.h
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27
src/duckstation-libretro/libretro_d3d11_host_display.h
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#pragma once
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#include "common/d3d11/texture.h"
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#include "frontend-common/d3d11_host_display.h"
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#include "libretro.h"
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class LibretroD3D11HostDisplay final : public FrontendCommon::D3D11HostDisplay
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{
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public:
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LibretroD3D11HostDisplay();
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~LibretroD3D11HostDisplay();
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static bool RequestHardwareRendererContext(retro_hw_render_callback* cb);
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bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
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void DestroyRenderDevice();
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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void SetVSync(bool enabled) override;
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bool Render() override;
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private:
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bool CheckFramebufferSize(u32 width, u32 height);
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D3D11::Texture m_framebuffer;
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};
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