dep/reshadefx: Update to 7bdfb03
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@ -13,6 +13,10 @@
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#include <random>
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namespace reshadefx {
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class codegen;
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}
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class Error;
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namespace PostProcessing {
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@ -94,10 +98,10 @@ private:
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ShaderOption::ValueVector value;
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};
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bool CreateModule(s32 buffer_width, s32 buffer_height, reshadefx::module* mod, std::string code, Error* error);
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bool CreateOptions(const reshadefx::module& mod, Error* error);
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bool GetSourceOption(const reshadefx::uniform_info& ui, SourceOptionType* si, Error* error);
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bool CreatePasses(GPUTexture::Format backbuffer_format, reshadefx::module& mod, Error* error);
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bool CreateModule(s32 buffer_width, s32 buffer_height, reshadefx::codegen* cg, std::string code, Error* error);
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bool CreateOptions(const reshadefx::effect_module& mod, Error* error);
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bool GetSourceOption(const reshadefx::uniform& ui, SourceOptionType* si, Error* error);
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bool CreatePasses(GPUTexture::Format backbuffer_format, const reshadefx::effect_module& mod, Error* error);
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const char* GetTextureNameForID(TextureID id) const;
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GPUTexture* GetTextureByID(TextureID id, GPUTexture* input_color, GPUTexture* input_depth,
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