System: Fix present skip getting activated on unpause

When using vsync+sync to host refresh+optimal frame pacing.
This commit is contained in:
Connor McLaughlin
2022-08-16 21:23:14 +10:00
parent 2703880d69
commit 86cba1e04d
2 changed files with 39 additions and 36 deletions

View File

@ -62,6 +62,7 @@ public:
static std::unique_ptr<AnalogController> Create(u32 index);
ControllerType GetType() const override;
bool InAnalogMode() const { return m_analog_mode; }
void Reset() override;
bool DoState(StateWrapper& sw, bool ignore_input_state) override;