System: Fix present skip getting activated on unpause
When using vsync+sync to host refresh+optimal frame pacing.
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@ -62,6 +62,7 @@ public:
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static std::unique_ptr<AnalogController> Create(u32 index);
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ControllerType GetType() const override;
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bool InAnalogMode() const { return m_analog_mode; }
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void Reset() override;
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bool DoState(StateWrapper& sw, bool ignore_input_state) override;
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