TimingEvents: Switch to 64-bit counters
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@ -298,7 +298,7 @@ static System::FrameTimeHistory s_frame_time_history;
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static u32 s_frame_time_history_pos = 0;
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static u32 s_last_frame_number = 0;
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static u32 s_last_internal_frame_number = 0;
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static u32 s_last_global_tick_counter = 0;
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static GlobalTicks s_last_global_tick_counter = 0;
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static u64 s_last_cpu_time = 0;
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static u64 s_last_sw_time = 0;
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static u32 s_presents_since_last_update = 0;
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@ -633,7 +633,7 @@ void System::UpdateOverclock()
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UpdateThrottlePeriod();
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}
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u32 System::GetGlobalTickCounter()
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GlobalTicks System::GetGlobalTickCounter()
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{
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// When running events, the counter actually goes backwards, because the pending ticks are added in chunks.
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// So, we need to return the counter with all pending ticks added in such cases.
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@ -1957,7 +1957,7 @@ void System::Execute()
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// TODO: Purge reset/restore
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g_gpu->RestoreDeviceContext();
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TimingEvents::UpdateCPUDowncount();
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TimingEvents::CommitLeftoverTicks();
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if (s_rewind_load_counter >= 0)
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DoRewind();
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@ -3167,7 +3167,7 @@ void System::UpdatePerformanceCounters()
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const u32 frames_run = s_frame_number - s_last_frame_number;
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const float frames_runf = static_cast<float>(frames_run);
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const u32 global_tick_counter = GetGlobalTickCounter();
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const GlobalTicks global_tick_counter = GetGlobalTickCounter();
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// TODO: Make the math here less rubbish
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const double pct_divider =
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