System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should: - DISABLE VSync. - ENABLE Optimal Frame Pacing.
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@ -296,7 +296,7 @@ bool Host::CreateGPUDevice(RenderAPI api)
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if (!g_gpu_device || !g_gpu_device->Create(
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g_settings.gpu_adapter,
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g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::GetEffectiveDisplaySyncMode(),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::IsVSyncEffectivelyEnabled(),
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g_settings.gpu_threaded_presentation, exclusive_fullscreen_control,
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static_cast<GPUDevice::FeatureMask>(disabled_features), &error))
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{
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