System: Combine VRR and Optimal Frame Pacing

GSync/FreeSync display users should:
 - DISABLE VSync.
 - ENABLE Optimal Frame Pacing.
This commit is contained in:
Stenzek
2024-04-11 21:26:50 +10:00
parent 2ad67ad3ee
commit 88270771da
26 changed files with 224 additions and 289 deletions

View File

@@ -127,15 +127,14 @@ bool MetalDevice::GetHostRefreshRate(float* refresh_rate)
return GPUDevice::GetHostRefreshRate(refresh_rate);
}
void MetalDevice::SetSyncMode(DisplaySyncMode mode)
void MetalDevice::SetVSyncEnabled(bool enabled)
{
m_sync_mode = mode;
if (m_vsync_enabled == enabled)
return;
m_vsync_enabled = enabled;
if (m_layer != nil)
{
const bool enabled = (mode == DisplaySyncMode::VSync || mode == DisplaySyncMode::VSyncRelaxed);
[m_layer setDisplaySyncEnabled:enabled];
}
}
bool MetalDevice::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
@@ -389,8 +388,7 @@ bool MetalDevice::CreateLayer()
}
});
const bool sync_enabled = (m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed);
[m_layer setDisplaySyncEnabled:sync_enabled];
[m_layer setDisplaySyncEnabled:m_vsync_enabled];
DebugAssert(m_layer_pass_desc == nil);
m_layer_pass_desc = [[MTLRenderPassDescriptor renderPassDescriptor] retain];