System: Combine VRR and Optimal Frame Pacing
GSync/FreeSync display users should: - DISABLE VSync. - ENABLE Optimal Frame Pacing.
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@ -139,7 +139,7 @@ bool OpenGLContextWGL::SwapBuffers()
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return ::SwapBuffers(m_dc);
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}
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bool OpenGLContextWGL::IsCurrent()
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bool OpenGLContextWGL::IsCurrent() const
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{
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return (m_rc && wglGetCurrentContext() == m_rc);
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}
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