ImGuiFullscreen: Allow smooth scrolling
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@ -1717,6 +1717,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_SeparatorTextBorderSize, // float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
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ImGuiStyleVar_SeparatorTextPadding, // ImVec2 SeparatorTextPadding
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ImGuiStyleVar_ScrollSmooth, // float ScrollSmooth
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ImGuiStyleVar_COUNT
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};
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@ -2180,6 +2181,8 @@ struct ImGuiStyle
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ImGuiHoveredFlags HoverFlagsForTooltipMouse;// Default flags when using IsItemHovered(ImGuiHoveredFlags_ForTooltip) or BeginItemTooltip()/SetItemTooltip() while using mouse.
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ImGuiHoveredFlags HoverFlagsForTooltipNav; // Default flags when using IsItemHovered(ImGuiHoveredFlags_ForTooltip) or BeginItemTooltip()/SetItemTooltip() while using keyboard/gamepad.
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float ScrollSmooth; // Smooth scrolling amount: 1.0f no smoothing. Anything above 1.0f will make the scroll delta more smooth.
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IMGUI_API ImGuiStyle();
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IMGUI_API void ScaleAllSizes(float scale_factor);
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};
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@ -2618,7 +2618,8 @@ struct IMGUI_API ImGuiWindow
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ImGuiID MoveId; // == window->GetID("#MOVE")
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ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
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ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
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ImVec2 Scroll;
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ImVec2 Scroll; // Current Visible Scroll position
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ImVec2 ScrollExpected; // Current Expected Scroll position
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ImVec2 ScrollMax;
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ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
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ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
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