PostProcessing: Add ReShade .fx shader support
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@ -64,6 +64,7 @@
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<ClInclude Include="platform_misc.h" />
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<ClInclude Include="postprocessing.h" />
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<ClInclude Include="postprocessing_shader.h" />
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<ClInclude Include="postprocessing_shader_fx.h" />
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<ClInclude Include="postprocessing_shader_glsl.h" />
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<ClInclude Include="sdl_input_source.h" />
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<ClInclude Include="shadergen.h" />
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@ -164,6 +165,7 @@
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<ClCompile Include="platform_misc_win32.cpp" />
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<ClCompile Include="postprocessing.cpp" />
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<ClCompile Include="postprocessing_shader.cpp" />
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<ClCompile Include="postprocessing_shader_fx.cpp" />
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<ClCompile Include="postprocessing_shader_glsl.cpp" />
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<ClCompile Include="sdl_input_source.cpp" />
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<ClCompile Include="shadergen.cpp" />
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@ -215,6 +217,9 @@
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<ProjectReference Include="..\..\dep\libchdr\libchdr.vcxproj">
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<Project>{425d6c99-d1c8-43c2-b8ac-4d7b1d941017}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\reshadefx\reshadefx.vcxproj">
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<Project>{27b8d4bb-4f01-4432-bc14-9bf6ca458eee}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\soundtouch\soundtouch.vcxproj">
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<Project>{751d9f62-881c-454e-bce8-cb9cf5f1d22f}</Project>
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</ProjectReference>
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@ -238,8 +243,9 @@
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<Import Project="util.props" />
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)dep\reshadefx\include</AdditionalIncludeDirectories>
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<ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="..\..\dep\msvc\vsprops\Targets.props" />
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</Project>
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</Project>
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