libretro: Use framebuffer view dimensions not texture dimensions
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@ -125,18 +125,20 @@ bool LibretroOpenGLHostDisplay::Render()
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if (HasDisplayTexture())
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{
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RenderDisplay(0, 0, m_display_texture_width, m_display_texture_height, m_display_texture_handle,
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RenderDisplay(0, 0, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_handle,
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m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
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m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
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}
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if (HasSoftwareCursor())
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{
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const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
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RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
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// TODO: Scale mouse x/y
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const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(m_mouse_position_x, m_mouse_position_y);
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RenderSoftwareCursor(left, m_display_texture_view_height - top - height, width, height, m_cursor_texture.get());
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}
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_width, m_display_texture_height, 0);
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g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_view_width,
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m_display_texture_view_height, 0);
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GL::Program::ResetLastProgram();
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return true;
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