GPUDevice: Move display logic to GPU
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@ -65,7 +65,7 @@ protected:
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FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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GPUTexture::Format m_16bit_display_format = GPUTexture::Format::RGB565;
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GPUTexture::Format m_24bit_display_format = GPUTexture::Format::RGBA8;
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std::unique_ptr<GPUTexture> m_display_texture;
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std::unique_ptr<GPUTexture> m_private_display_texture; // TODO: Move to base.
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GPU_SW_Backend m_backend;
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};
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