Settings: Default to D3D11 renderer on Windows

This point it's less buggy and slightly more performant.
This commit is contained in:
Connor McLaughlin
2020-02-15 10:21:57 +09:00
parent 4681f9d744
commit 8eba4b379c
3 changed files with 10 additions and 3 deletions

View File

@ -513,7 +513,7 @@ void HostInterface::SetDefaultSettings()
m_settings.speed_limiter_enabled = true;
m_settings.start_paused = false;
m_settings.gpu_renderer = GPURenderer::HardwareOpenGL;
m_settings.gpu_renderer = Settings::DEFAULT_GPU_RENDERER;
m_settings.gpu_resolution_scale = 1;
m_settings.gpu_true_color = true;
m_settings.gpu_texture_filtering = false;