Settings: Default to D3D11 renderer on Windows
This point it's less buggy and slightly more performant.
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@ -513,7 +513,7 @@ void HostInterface::SetDefaultSettings()
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m_settings.speed_limiter_enabled = true;
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m_settings.start_paused = false;
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m_settings.gpu_renderer = GPURenderer::HardwareOpenGL;
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m_settings.gpu_renderer = Settings::DEFAULT_GPU_RENDERER;
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m_settings.gpu_resolution_scale = 1;
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m_settings.gpu_true_color = true;
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m_settings.gpu_texture_filtering = false;
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