Make additional strings in controller settings translatable

This commit is contained in:
Connor McLaughlin
2020-08-23 22:47:49 +10:00
parent 559dc23e4e
commit 8f54711c72
6 changed files with 60 additions and 44 deletions

View File

@ -466,25 +466,31 @@ std::optional<s32> AnalogController::StaticGetButtonCodeByName(std::string_view
Controller::AxisList AnalogController::StaticGetAxisNames()
{
#define A(n) \
{ \
#n, static_cast < s32>(Axis::n) \
}
return {A(LeftX), A(LeftY), A(RightX), A(RightY)};
#undef A
return {{TRANSLATABLE("AnalogController", "LeftX"), static_cast<s32>(Axis::LeftX)},
{TRANSLATABLE("AnalogController", "LeftY"), static_cast<s32>(Axis::LeftY)},
{TRANSLATABLE("AnalogController", "RightX"), static_cast<s32>(Axis::RightX)},
{TRANSLATABLE("AnalogController", "RightY"), static_cast<s32>(Axis::RightY)}};
}
Controller::ButtonList AnalogController::StaticGetButtonNames()
{
#define B(n) \
{ \
#n, static_cast < s32>(Button::n) \
}
return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross), B(Circle),
B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3), B(Analog)};
#undef B
return {{TRANSLATABLE("AnalogController", "Up"), static_cast<s32>(Button::Up)},
{TRANSLATABLE("AnalogController", "Down"), static_cast<s32>(Button::Down)},
{TRANSLATABLE("AnalogController", "Left"), static_cast<s32>(Button::Left)},
{TRANSLATABLE("AnalogController", "Right"), static_cast<s32>(Button::Right)},
{TRANSLATABLE("AnalogController", "Select"), static_cast<s32>(Button::Select)},
{TRANSLATABLE("AnalogController", "Start"), static_cast<s32>(Button::Start)},
{TRANSLATABLE("AnalogController", "Triangle"), static_cast<s32>(Button::Triangle)},
{TRANSLATABLE("AnalogController", "Cross"), static_cast<s32>(Button::Cross)},
{TRANSLATABLE("AnalogController", "Circle"), static_cast<s32>(Button::Circle)},
{TRANSLATABLE("AnalogController", "Square"), static_cast<s32>(Button::Square)},
{TRANSLATABLE("AnalogController", "L1"), static_cast<s32>(Button::L1)},
{TRANSLATABLE("AnalogController", "L2"), static_cast<s32>(Button::L2)},
{TRANSLATABLE("AnalogController", "R1"), static_cast<s32>(Button::R1)},
{TRANSLATABLE("AnalogController", "R2"), static_cast<s32>(Button::R2)},
{TRANSLATABLE("AnalogController", "L3"), static_cast<s32>(Button::L3)},
{TRANSLATABLE("AnalogController", "R3"), static_cast<s32>(Button::R3)},
{TRANSLATABLE("AnalogController", "Analog"), static_cast<s32>(Button::Analog)}};
}
u32 AnalogController::StaticGetVibrationMotorCount()
@ -495,11 +501,14 @@ u32 AnalogController::StaticGetVibrationMotorCount()
Controller::SettingList AnalogController::StaticGetSettings()
{
static constexpr std::array<SettingInfo, 2> settings = {
{{SettingInfo::Type::Boolean, "AutoEnableAnalog", "Enable Analog Mode on Reset",
"Automatically enables analog mode when the console is reset/powered on.", "false"},
{SettingInfo::Type::Float, "AxisScale", "Analog Axis Scale",
"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller.",
{{SettingInfo::Type::Boolean, "AutoEnableAnalog", TRANSLATABLE("AnalogController", "Enable Analog Mode on Reset"),
TRANSLATABLE("AnalogController", "Automatically enables analog mode when the console is reset/powered on."),
"false"},
{SettingInfo::Type::Float, "AxisScale", TRANSLATABLE("AnalogController", "Analog Axis Scale"),
TRANSLATABLE(
"AnalogController",
"Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent "
"controllers, e.g. DualShock 4, Xbox One Controller."),
"1.00f", "0.01f", "1.50f", "0.01f"}}};
return SettingList(settings.begin(), settings.end());