WIN32 macro -> _WIN32
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@ -2054,7 +2054,7 @@ void DrawSettingsWindow()
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switch (s_settings_copy.gpu_renderer)
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{
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#ifdef WIN32
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#ifdef _WIN32
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case GPURenderer::HardwareD3D11:
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{
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settings_changed |= ToggleButtonForNonSetting(
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@ -2463,7 +2463,7 @@ void DrawSettingsWindow()
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"Use Debug GPU Device", "Enable debugging when supported by the host's renderer API. Only for developer use.",
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&s_settings_copy.gpu_use_debug_device);
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#ifdef WIN32
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#ifdef _WIN32
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settings_changed |=
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ToggleButton("Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
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&s_settings_copy.increase_timer_resolution);
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