WIN32 macro -> _WIN32

This commit is contained in:
Connor McLaughlin
2021-06-28 20:16:48 +10:00
parent 489de3f9ce
commit 911e9a37f1
41 changed files with 123 additions and 123 deletions

View File

@ -2054,7 +2054,7 @@ void DrawSettingsWindow()
switch (s_settings_copy.gpu_renderer)
{
#ifdef WIN32
#ifdef _WIN32
case GPURenderer::HardwareD3D11:
{
settings_changed |= ToggleButtonForNonSetting(
@ -2463,7 +2463,7 @@ void DrawSettingsWindow()
"Use Debug GPU Device", "Enable debugging when supported by the host's renderer API. Only for developer use.",
&s_settings_copy.gpu_use_debug_device);
#ifdef WIN32
#ifdef _WIN32
settings_changed |=
ToggleButton("Increase Timer Resolution", "Enables more precise frame pacing at the cost of battery life.",
&s_settings_copy.increase_timer_resolution);