Qt: Show memory card icons in game list
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@@ -1,10 +1,11 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#pragma once
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#include "core/game_database.h"
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#include "core/game_list.h"
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#include "core/memory_card_icon_cache.h"
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#include "core/types.h"
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#include "common/heterogeneous_containers.h"
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@@ -46,7 +47,7 @@ public:
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static std::optional<Column> getColumnIdForName(std::string_view name);
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static const char* getColumnName(Column col);
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GameListModel(float cover_scale, bool show_cover_titles, QObject* parent = nullptr);
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GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
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~GameListModel();
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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@@ -66,6 +67,9 @@ public:
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bool getShowCoverTitles() const { return m_show_titles_for_covers; }
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void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
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bool getShowGameIcons() const { return m_show_game_icons; }
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void setShowGameIcons(bool enabled);
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float getCoverScale() const { return m_cover_scale; }
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void setCoverScale(float scale);
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int getCoverArtWidth() const;
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@@ -84,10 +88,13 @@ private:
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void loadOrGenerateCover(const GameList::Entry* ge);
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void invalidateCoverForPath(const std::string& path);
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const QPixmap& getIconForEntry(const GameList::Entry* ge) const;
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static QString formatTimespan(time_t timespan);
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float m_cover_scale = 0.0f;
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bool m_show_titles_for_covers = false;
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bool m_show_game_icons = false;
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std::array<QString, Column_Count> m_column_display_names;
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std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
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@@ -98,4 +105,7 @@ private:
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QPixmap m_loading_pixmap;
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mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
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};
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mutable MemoryCardIconCache m_memcard_icon_cache;
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mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
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};
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