Log: Add fmt overloads
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@ -1557,12 +1557,12 @@ bool VulkanDevice::IsSuitableDefaultRenderer()
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// Check the first GPU, should be enough.
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const std::string& name = aml.adapter_names.front();
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Log_InfoPrintf(fmt::format("Using Vulkan GPU '{}' for automatic renderer check.", name).c_str());
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Log_InfoFmt("Using Vulkan GPU '{}' for automatic renderer check.", name);
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// Any software rendering (LLVMpipe, SwiftShader).
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if (StringUtil::StartsWithNoCase(name, "llvmpipe") || StringUtil::StartsWithNoCase(name, "SwiftShader"))
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{
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Log_InfoPrintf("Not using Vulkan for software renderer.");
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Log_InfoPrint("Not using Vulkan for software renderer.");
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return false;
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}
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@ -1570,11 +1570,11 @@ bool VulkanDevice::IsSuitableDefaultRenderer()
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// Plus, the Ivy Bridge and Haswell drivers are incomplete.
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if (StringUtil::StartsWithNoCase(name, "Intel"))
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{
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Log_InfoPrintf("Not using Vulkan for Intel GPU.");
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Log_InfoPrint("Not using Vulkan for Intel GPU.");
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return false;
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}
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Log_InfoPrintf("Allowing Vulkan as default renderer.");
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Log_InfoPrint("Allowing Vulkan as default renderer.");
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return true;
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#endif
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}
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@ -1640,7 +1640,7 @@ bool VulkanDevice::CreateDevice(const std::string_view& adapter, bool threaded_p
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u32 gpu_index = 0;
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for (; gpu_index < static_cast<u32>(gpus.size()); gpu_index++)
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{
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Log_InfoPrint(fmt::format("GPU {}: {}", gpu_index, gpus[gpu_index].second).c_str());
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Log_InfoFmt("GPU {}: {}", gpu_index, gpus[gpu_index].second);
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if (gpus[gpu_index].second == adapter)
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{
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m_physical_device = gpus[gpu_index].first;
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@ -1650,13 +1650,13 @@ bool VulkanDevice::CreateDevice(const std::string_view& adapter, bool threaded_p
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if (gpu_index == static_cast<u32>(gpus.size()))
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{
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Log_WarningPrint(fmt::format("Requested GPU '{}' not found, using first ({})", adapter, gpus[0].second).c_str());
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Log_WarningFmt("Requested GPU '{}' not found, using first ({})", adapter, gpus[0].second);
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m_physical_device = gpus[0].first;
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}
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}
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else
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{
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Log_InfoPrint(fmt::format("No GPU requested, using first ({})", gpus[0].second).c_str());
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Log_InfoFmt("No GPU requested, using first ({})", gpus[0].second);
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m_physical_device = gpus[0].first;
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}
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