System: Add an option to preload CD image to RAM
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@ -14,6 +14,7 @@
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#include "gpu.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "host_interface_progress_callback.h"
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#include "interrupt_controller.h"
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#include "mdec.h"
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#include "memory_card.h"
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@ -163,6 +164,14 @@ bool System::Boot(const SystemBootParameters& params)
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return false;
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}
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if (params.override_load_image_to_ram.value_or(GetSettings().cdrom_load_image_to_ram))
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{
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HostInterfaceProgressCallback callback(m_host_interface);
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std::unique_ptr<CDImage> memory_image = CDImage::CreateMemoryImage(media.get(), &callback);
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if (memory_image)
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media = std::move(memory_image);
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}
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if (m_region == ConsoleRegion::Auto)
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{
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const DiscRegion disc_region = GameList::GetRegionForImage(media.get());
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