GPU/HW: Expand lines into triangles before rendering
Fewer batches, consistent upscaling behavior.
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@@ -16,7 +16,6 @@ public:
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std::string GenerateBatchVertexShader(bool textured, bool upscaled_lines);
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std::string GenerateBatchFragmentShader(GPU_HW::BatchRenderMode transparency, GPU::TextureMode texture_mode,
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bool dithering, bool interlacing);
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std::string GenerateBatchLineExpandGeometryShader();
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std::string GenerateScreenQuadVertexShader();
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std::string GenerateFillFragmentShader();
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std::string GenerateInterlacedFillFragmentShader();
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