AudioStream: Re-add SDL backend

This commit is contained in:
Stenzek
2024-03-20 22:46:20 +10:00
parent e70f0e1bc1
commit 9703542775
10 changed files with 185 additions and 13 deletions

View File

@ -0,0 +1,136 @@
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "audio_stream.h"
#include "common/assert.h"
#include "common/log.h"
#include <SDL.h>
Log_SetChannel(SDLAudioStream);
namespace {
class SDLAudioStream final : public AudioStream
{
public:
SDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch);
~SDLAudioStream();
void SetPaused(bool paused) override;
void SetOutputVolume(u32 volume) override;
bool OpenDevice(u32 latency_ms);
void CloseDevice();
protected:
ALWAYS_INLINE bool IsOpen() const { return (m_device_id != 0); }
static void AudioCallback(void* userdata, uint8_t* stream, int len);
u32 m_device_id = 0;
};
} // namespace
static bool InitializeSDLAudio()
{
static bool initialized = false;
if (initialized)
return true;
// May as well keep it alive until the process exits.
const int error = SDL_InitSubSystem(SDL_INIT_AUDIO);
if (error != 0)
{
Log_ErrorFmt("SDL_InitSubSystem(SDL_INIT_AUDIO) returned {}", error);
return false;
}
std::atexit([]() { SDL_QuitSubSystem(SDL_INIT_AUDIO); });
initialized = true;
return true;
}
SDLAudioStream::SDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch)
: AudioStream(sample_rate, channels, buffer_ms, stretch)
{
}
SDLAudioStream::~SDLAudioStream()
{
if (IsOpen())
SDLAudioStream::CloseDevice();
}
std::unique_ptr<AudioStream> AudioStream::CreateSDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms,
u32 latency_ms, AudioStretchMode stretch)
{
if (!InitializeSDLAudio())
return {};
std::unique_ptr<SDLAudioStream> stream = std::make_unique<SDLAudioStream>(sample_rate, channels, buffer_ms, stretch);
if (!stream->OpenDevice(latency_ms))
stream.reset();
return stream;
}
bool SDLAudioStream::OpenDevice(u32 latency_ms)
{
DebugAssert(!IsOpen());
SDL_AudioSpec spec = {};
spec.freq = m_sample_rate;
spec.channels = static_cast<Uint8>(m_channels);
spec.format = AUDIO_S16;
spec.samples = static_cast<Uint16>(GetBufferSizeForMS(m_sample_rate, (latency_ms == 0) ? m_buffer_ms : latency_ms));
spec.callback = AudioCallback;
spec.userdata = static_cast<void*>(this);
SDL_AudioSpec obtained_spec = {};
m_device_id = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained_spec, SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
if (m_device_id == 0)
{
Log_ErrorFmt("SDL_OpenAudioDevice() failed: {}", SDL_GetError());
return false;
}
Log_DevFmt("Requested {} frame buffer, got {} frame buffer", spec.samples, obtained_spec.samples);
BaseInitialize();
m_volume = 100;
m_paused = false;
SDL_PauseAudioDevice(m_device_id, 0);
return true;
}
void SDLAudioStream::SetPaused(bool paused)
{
if (m_paused == paused)
return;
SDL_PauseAudioDevice(m_device_id, paused ? 1 : 0);
m_paused = paused;
}
void SDLAudioStream::CloseDevice()
{
SDL_CloseAudioDevice(m_device_id);
m_device_id = 0;
}
void SDLAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
{
SDLAudioStream* const this_ptr = static_cast<SDLAudioStream*>(userdata);
const u32 num_frames = len / sizeof(SampleType) / this_ptr->m_channels;
this_ptr->ReadFrames(reinterpret_cast<SampleType*>(stream), num_frames);
this_ptr->ApplyVolume(reinterpret_cast<SampleType*>(stream), num_frames);
}
void SDLAudioStream::SetOutputVolume(u32 volume)
{
m_volume = volume;
}