GPU: Make perspective-correct color interpolation toggleable
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@ -377,6 +377,7 @@ protected:
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BitField<u8, bool, 3, 1> m_per_sample_shading;
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BitField<u8, bool, 4, 1> m_scaled_dithering;
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BitField<u8, bool, 5, 1> m_chroma_smoothing;
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BitField<u8, bool, 6, 1> m_disable_color_perspective;
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u8 bits = 0;
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};
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