GPU: Make perspective-correct color interpolation toggleable
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@ -518,7 +518,7 @@ bool GPU_HW_OpenGL::CompilePrograms()
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const bool use_binding_layout = GPU_HW_ShaderGen::UseGLSLBindingLayout();
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GPU_HW_ShaderGen shadergen(g_host_display->GetRenderAPI(), m_resolution_scale, m_multisamples, m_per_sample_shading,
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m_true_color, m_scaled_dithering, m_texture_filtering, m_using_uv_limits,
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m_pgxp_depth_buffer, m_supports_dual_source_blend);
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m_pgxp_depth_buffer, m_disable_color_perspective, m_supports_dual_source_blend);
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ShaderCompileProgressTracker progress("Compiling Programs", (4 * 9 * 2 * 2) + (2 * 3) + (2 * 2) + 1 + 1 + 1 + 1 + 1);
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