GPU: Make perspective-correct color interpolation toggleable
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@ -222,6 +222,7 @@ void Settings::Load(SettingsInterface& si)
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gpu_pgxp_enable = si.GetBoolValue("GPU", "PGXPEnable", false);
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gpu_pgxp_culling = si.GetBoolValue("GPU", "PGXPCulling", true);
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gpu_pgxp_texture_correction = si.GetBoolValue("GPU", "PGXPTextureCorrection", true);
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gpu_pgxp_color_correction = si.GetBoolValue("GPU", "PGXPColorCorrection", false);
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gpu_pgxp_vertex_cache = si.GetBoolValue("GPU", "PGXPVertexCache", false);
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gpu_pgxp_cpu = si.GetBoolValue("GPU", "PGXPCPU", false);
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gpu_pgxp_preserve_proj_fp = si.GetBoolValue("GPU", "PGXPPreserveProjFP", false);
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@ -437,6 +438,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("GPU", "PGXPEnable", gpu_pgxp_enable);
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si.SetBoolValue("GPU", "PGXPCulling", gpu_pgxp_culling);
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si.SetBoolValue("GPU", "PGXPTextureCorrection", gpu_pgxp_texture_correction);
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si.SetBoolValue("GPU", "PGXPColorCorrection", gpu_pgxp_color_correction);
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si.SetBoolValue("GPU", "PGXPVertexCache", gpu_pgxp_vertex_cache);
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si.SetBoolValue("GPU", "PGXPCPU", gpu_pgxp_cpu);
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si.SetBoolValue("GPU", "PGXPPreserveProjFP", gpu_pgxp_preserve_proj_fp);
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